29 May 2018. A searchable D&D 5e creature list. Many were also thinner than their dwarven brethren. No, that’s not how it works. Their Heavy Crossbow attack is useful for making ranged attacks while they’re on their way to a melee engagement and for taking potshots as they depart. This quirk is that Shared Invisibility allows a steeder mount to make an attack without disrupting the invisibility of the duergar riding it. I agree with the need to proofread longer and find more art as the Molydeus is one of the most interesting monsters in MToF and there is no art for it, I would of loved to of seen a new representation of ManWolfSnake as my players dubbed him after I searched some art online. As for the duergar despot’s other spells—well, they’re less clear-cut than misty step. One of the subtleties of fifth-edition mounted combat is that if a controlled mount provokes an opportunity attack, the attack may target either the mount or the rider—but if the mount takes the Disengage action, it exempts both the mount and the rider from opportunity attacks, since the rider is moved out of its opponent’s reach by its mount’s movement, not by its own. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. However, it’s only able to complete 15 feet of its jump, so it ends its turn still 15 feet away from its foes. 256. After doing this, the duergar warlord combines its melee attacks with Call to Attack on subsequent rounds. Still in midair, the duergar soulblade casts hunter’s mark as a bonus action Doesn’t work—see Josh C’s comment and my reply below. Will edit the post accordingly when I get a chance. Against two, it’s better than Stomping Foot against any target, prone or no. This book offers eight new tiefling subraces, as we’ve previously seen in UA’s That Old Black Magic and Fiendish Options. Still kind of low, but not so low as to dismiss the use of its’ save spells entirely. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Thus, a kavalrachni retreats not only when it’s seriously injured (reduced to 10 hp or fewer) but also when its steeder mount is seriously injured (reduced to 12 hp or fewer). This trait merely gives the duergar despot an incentive to stay in melee reach of as many enemies as possible. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. It’s a straight-up waste of an action in any circumstance save one: as part of an ambush. Since Mordenkainen's didn't give any artwork for the Duergar Despot, Duergar Screamer and Duergar Hammerer has anyone seen any art that would be similar to the idea for these creatures? It’s not how they work. Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also grants advantage on Dexterity saving throws. I would prefer if you did these excellent writeups from the view of making suggestions to things inexperienced DM could alter to improve the challenges to something more reasonable. A bruiser Duergar who is tough to hit, and who can dish out decent damage with each attack–and with a reliable advantage (or at least without disadvantage while in the sunlight). With Intelligence 15, a mind master is smart enough to know not to bother using this feature in open combat. Because the typical function of cavalry is to smash through a front line and run down more valuable targets behind it, this is what kavalrachni do, even though they have no particular acuity for choosing one target over another; the fact that an enemy is sheltering behind the front line is evidence enough that they should be run down. Duergar soulblades can cast true strike at will, but seriously, what’s the point? Here’s the house rule I’ve settled on: Applying this rule to the duergar despot, it makes its skill checks to recognize opponents’ spells before they take effect at +2, with disadvantage. The point of opportunity attacks is not the attack itself. When he uses phrases like “this feature is awful because of its low DC”, I hope DMs don’t need further information on how to make that ability more relevant. If you’re running games, it is a must-have enhancement. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. save. If the statblock says DC 12, and the DM thinks its weak (and it most certainly is), the DM can make it DC 15, or DC 25, or whatever. The only difference in their fighting style is their deployment, which is used either to block for a line of javeliniers or xarrorn behind them or to keep foes out of a strategically important location. Dwarves and Duergar. Your email address will not be published. Thus, the prone target remains within reach of Stomping Foot, on which the duergar despot now has advantage. Oh, look, it’s all right here in Mordenkainen’s. In addition to Mordenkainen''s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence. Of course, having said that, now I’m going to bring up an exception. This sequence also works if the opponent is knocked away only a short distance—say, 5 or 10 feet. The duergar warlord, like the common duergar, is a brute, but a much tougher brute. It takes 2 hours and 50gp per spell level to copy a spell from another wizard's book. What can be said about them and their ongoing conflict in 5E that hasn’t already been said? < index > < info > < name >Mordenkainen’s Tome of Foes < description >This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Now, usually when a monster has a Multiattack and an area-effect ability, the area-effect ability consumes a full action and must be compared and contrasted with Multiattack head-to-head. I’ve been a D&D player since before there were flumphs. Kavalrachni can attack at range, but their ability contour is such—and their Multiattack good enough—that they’re quite happy to charge into melee. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. Against two melee opponents, it uses Iron Fist once and Stomping Foot once against each. Sometimes he creates wholly new monsters for us. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! So the real expected damage total we should be looking at is 11 over three attacks, plus the 7 from hunter’s mark, or 18 damage. Let me just say, bringing these two powers into the mix is going to make things crazy. While imprisoned in Barovia, his hair and beard were both long, black and peppered with grey streaks. This makes them stronger than regular duergar, but not significantly so. So forget treating it as a spellcaster; we’ll pretend that its Intelligence is nothing special after all and it’s just another shock trooper, using Dexterity for offense as well as defense. If an opponent is casting a spell you know, you always recognize it immediately. Duergar xarrorn are brutes that will engage enemies in direct melee if they don’t have duergar stone guard to block for them. If it succeeds, it gets to force an opponent to sucker-punch one of their own allies—or, depending on the local terrain, walk directly into a chasm or a river of lava or something. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. (Duergar constructs are immune to the poison, however, so if there are any of those on hand, they can attack targets in the cloud, no problem.). In fact, only four of the seven duergar variants in Mordenkainen’s have these two features, and one of them has Invisibility on a 4–6 recharge, resulting in a big increase in the breadth of its usefulness. More Options for Character Creation With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. Jump, alas, does not have a Disengage action built into its effects, and the duergar soulblade is already using Invisibility to gain advantage on a second attack roll; it’s not available for evacuation. The duergar soulblade gets a 10-foot running start, then leaps 30 feet toward its enemies. Even a level 1 PC who’s dumped Intelligence still has a 40 percent chance of succeeding on this saving throw. This allows a rider-mount pair to approach invisibly, the steeder mount to attack with advantage, then the kavalrachni to make its first attack with advantage as well. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Required fields are marked *. KA set out to analyse the tactics of published monsters. This site uses Akismet to reduce spam. Because Call to Attack consumes the reactions of other duergar, you might think the duergar warlord has to be careful not to use it on allies who might have to make opportunity attacks. PDF download links are no longer available. Sunlight Sensitivity. It takes an action to cast and lasts 1 minute without concentration. Seriously. Thus, any additional damage it deals from being Enlarged has to make up for the round in which it deals no damage at all. https://www.sageadvice.eu/2014/09/18/super-jump/. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. Two Iron Fists and two Stomping Feet are a huge combo, dealing an expected 50 damage against AC 19 (if you’re tanking against a duergar despot, you probably don’t have AC 15 anymore).

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