Teamwork Feat: At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. Like other spellcasters, a hunter can cast only a certain number of spells of each spell level per day. The hunter is blinded while maintaining this connection. At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. These bonuses increase to +6 at 8th level and +8 at 15th level. In addition, she receives bonus spells per day if she has a high Wisdom score. At 8th level, the range increases by 30 feet. Learn how to use this in our class guide. Second Animal Focus (Su): At 8th level, whenever a hunter uses her animal focus ability, she selects two animal aspects for herself instead of one, and can apply two aspects to her companion instead of one. They focus their tactics on fighting alongside their companion animals, making a formidable team of two. These spells do not have to be spells you can cast as a 1st-level character. This is in addition to the normal animal aspect she can choose, and (as with a companion's focus) remains in effect until the hunter changes it instead of counting against her minutes per day. Focus Spells | Rituals. Focus Spells | Rituals. Check out our other SRD sites! A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device … This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. A hunter may teach her companion hunter's tricks from the skirmisher ranger archetype instead of standard tricks. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion. These spells are cast like any other spell, but they do not consume any slots and may be used again. The hunter can use this ability for a number of minutes per day equal to her level. Starting Wealth: 4d6 × 10 gp (average 140 gp.) The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter’s level and her Charisma modifier to determine the Intimidate check result. The hunter can cast any spell she knows without preparing it ahead of time. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. The Feral Hunter drops the Hunter's Animal Companion in exchange for Wild Shape. Wolf: The creature gains the scent ability with a range of 10 feet. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. | Design Finder 2018 A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. Huntmaster's Spear: Enhance a spear to be especially deadly against a certain creature type Hydraulic Push Y: Wave of water bull rushes an enemy. Whenever a character with the animal focus class feature is within 100 feet per class level of one of the wards listed below, she can use the associated ward aspect instead of one of the normal options for her animal focus class feature. At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. Hunter Tactics (Ex): At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. Purple means not good and not bad ( red and blue make purple right?) Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Traveller SRD These bonuses increase to +4 at 8th level and +6 at 15th level. The Difficulty Class for a saving throw against a hunter's spell is 10 + the spell's level + the hunter's Wisdom modifier. These spells are added as soon as the hunter is capable of casting them. Swift Tracker (Ex): At 8th level, a hunter can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. In combat this option has no effect unless the hunter has selected it 5 times (or another increment of 5); a speed of 34 feet is effectively the same as 30 feet, for example. The Hunter is a “Hybrid Class” based on the combination of the Druid and the Ranger. Her level is considered four lower for the purposes of her second animal companion. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion. The hunter and her companion can attempt to demoralize animals in the appropriate category as a swift action, rolling 1d20 and adding the hunter's level and her Charisma modifier to determine the Intimidate check result. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. Hunter's Howl: Treat enemies as favored for 1 round/level. Tiger: The creature gains a +2 enhancement bonus to Dexterity. Monkey: The creature gains a +4 competence bonus on Climb checks. 2. The hunter's effective druid level is equal to her hunter level. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. Gain a +1/2 bonus on wild empathy checks the hunter makes to influence animals and magical beasts that live in a forest. If a character receives an animal companion from more than one source, her effective druid levels stack for the purpose of determining the companion's statistics and abilities. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. 1 Description 2 Base Features 2.1 Inquisitor Proficiencies 2.2 Animal Companion 2.3 Deity Selection 2.4 Orisons 2.5 Stern Gaze 2.6 Domain Selection 2.7 Cunning Initiative 2.8 Teamwork Feat 2.9 Solo Tactics 2.10 Hunter Tactics 2.11 Bane 2.12 Favored Enemy 2.13 Stalwart 2.14 Exploit Weakness 2.15 … At 20th level, the hunter learns to control all manner of beasts. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. If she chooses Outflank, she automatically grants this feat to her animal companion as well. Add 1 foot to the hunter’s companion’s base speed. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent. She must select one type of animal to emulate, gaining a bonus or a special ability based on the type of animal emulated and her hunter level. Hunter's Vision Focus 5 Uncommon Divination Ranger Source Advanced Player's Guide pg. This bonus increases to +6 at 8th level and +8 at 15th level. Bear: The creature gains a +2 enhancement bonus to Constitution. Hunter's Edge Source Core Rulebook pg. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. A hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Monkey: The creature gains a +4 competence bonus on Climb checks. Unlike druids and rangers, a hunter's selection of spells is extremely limited. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. Mouse: The creature gains evasion, as the rogue class feature. Bear: The creature gains a +2 enhancement bonus to Constitution. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. She cannot swap any summon nature's ally spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. The hunter can also apply one of these aspects to her animal companion. Pathfinder mini-guide: Casting spells from other lists First guide. This negative level cannot be overcome in any way (including by restoration), but automatically ends after 24 hours. Pages in category "Hunter spells" The following 5 pages are in this category, out of 5 total. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. Instead, the character chooses a particular time of day to pray and receive spells. They focus their tactics on fighting alongside their companion animals as a formidable team of two. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. A quick list of everything that lets you cast spells from another class's list. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature's ally spells to her list of spells known. Ranger Focus Spells Ranger 1st-Level Focus Spells Gravity Weapon (evo) U: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. Chaotic, Evil, Good, and Lawful Spells: A hunter can't cast spells of an alignment opposed to her own or her deity's (if she has one). At 20th level, a hunter becomes a master hunter, able to track down foes with ease. She does not need to meet the prerequisites for this feat. While the hunter's animal companion is dead, any animal she summons with a summon nature's ally spell remains for 1 minute per level instead of 1 round per level. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). Your target glows with a magical aura visible only to you and those who follow your lead. A hunter cannot have more than one summon nature’s ally spell active in this way at one time. Most spells deal damage or inflict a condition on the target. I support a limited subset of Pathfinder's rules content. She can change only the most recent teamwork feat gained, and must meet the prerequisites for the newly selected feat. These bonuses increase to +4 at 8th level and +6 at 15th level. The new spell’s level must be the same as that of the spell being exchanged. Fickle Winds as a 3rd level spell. Recent Changes The hunter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells below. This bonus increases to +6 at 8th level and +8 at 15th level. The companion doesn't need to meet the prerequisites of these teamwork feats. A hunter casts divine spells drawn from the druid and ranger spell lists. At 1st level, a hunter forms a bond with an animal companion. The time is usually associated with some daily event. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. Hunter The Obnoxiously Awesome Guide to the Hunter (2014) A Guide to the Pathfinder RPG's Hunter (2016) Guide to the Outflanking Hunter (2018) Inquisitor Bodhi's Guide to the Optimal Inquisitor (Core, APG, ARG, UM, UC, Other+) (2015) In some cases, a capstone specifies what ability it replaces. A ravener hunter adds all spells of 6th-level and lower on the cleric spell list with the good descriptor to her inquisitor spell list as inquisitor spells of the same level. This ability functions as a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. Reduces the cooldown of Aspect of the Cheetah by 60 sec. In effect, the hunter loses the old spell in exchange for the new one. Unlike a druid or a ranger, a hunter need not prepare her spells in advance. Add +1/2 to the bonus from the falcon and owl animal focus abilities. 1E Player. This functions like an empathic link with a familiar, except the hunter can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. As a standard action, the hunter can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. One with the Wild (Ex): At 17th level, the hunter and her animal companion are respected or even feared by other animals, so long as the animals are approximately of the same type as any of the hunter's current animal foci: bat for bats, tiger for felines, falcon for birds, snake for reptiles, and so on. She cannot cast a spell with the chaotic, evil, or lawful descriptors, even from spell trigger or spell … Additionally, each day when the hunter regains her spell slots, she chooses one animal focus to be active on herself for the entire day. Latest Pathfinder products in the Open Gaming Store. A hunter cannot have more than one summon nature's ally spell active in this way at one time. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day. In the Beast Mastery Hunter Artifact Traits category. Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. She adds the 2nd-level domain spell at 6th level, the 3rd-level domain spell at 9th level, the 4th-level domain spell at 12th level, the 5th-level domain spell at 15th level, and the 6th-level domain spell at … | d20PFSRD Hunters can apply the benefits of a ward aspect to themselves, but not to their animal companions. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal. Her base daily spell allotment is given on Table: Hunter. Additionally, each day when the hunter regains her spell slots, she chooses one animal focus to be active on herself for the entire day. Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival checks made to follow tracks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to 1/2 its hit dice + its Wisdom modifier. At 17th level, the hunter and her animal companion are respected or even feared by other animals, so long as the animals are approximately of the same type as any of the hunter’s current animal foci: bat for bats, tiger with felines, falcon for birds, snake for reptiles, and so on. But there are those who themselves become animals, lead larger groups of animals in the hunt, or call upon the companionship and power of vermin. Stephens, and Russ Taylor. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. The hunter can also apply one of these aspects to her animal companion. | d20HeroSRD At 15th level, the creature also gains blindsense with a range of 10 feet. Description. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier. If a spell appears on both the cleric and inquisitor spell lists, the ravener hunter uses the lower of the two spell levels listed for the spell. For those who relish the thrill of the hunt, there are only predators and prey. If the hunter's animal companion is dead and the hunter has applied the companion's animal aspect to herself, that aspect does not count toward her maximum of two aspects at once. Bull: The creature gains a +2 enhancement bonus to Strength. Whenever she gains a new teamwork feat, her previous teamwork feats become permanent. As with the companion’s previous aspect, the second one does not count against the minutes per day a hunter can take on an aspect. One of Pathfinder’s many “Hybrid Classes” the Arcanist combines a Wizard’s spell list with a Sorcerer’s ability to spontaneously cast. Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. Arcanist Strengths: Very easy to play. Feral Hunter. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell's level. I only plan on taking 4 levels of Hunter, so that would be 6 orisons, 4 first level and 2 second level spells. Precise Companion (Ex): At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. The hunter can still apply only one of her dead companion's aspects to herself, not both. The hunter’s effective druid level is equal to her hunter level. Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. Inner Focus: Ignore divine focus components of your spells. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. She takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. Unlike a druid or ranger, a hunter need not prepare her spells in advance. Chaotic, Evil, Good, and Lawful Spells: A hunter can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Each additional time this option is selected, this penalty is reduced by 1/3 per level. Hunter. This bonus increases to +6 at 8th level and +8 at 15th level. Choose one ranged weapon. A character attuned to a ward can use the associated ward aspect while within 1 mile per class level. These spells are added as soon as the hunter is capable of casting them. Using this spell-like ability gives the hunter a permanent negative level. At 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. At 14th level, the range of the hunter’s empathic link with her animal companion increases to 10 miles. Increase the natural armor bonus of the hunter’s animal companion by +1/4. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions. Enora is Pathfinder's iconic halfling Arcanist. What spells, including orisons, would you recommend? New Pages | Recent Changes | Privacy Policy, can use skirmisher tricks when commanded, a number of times per day equal to half its, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter’s eye greatly enhances your senses against the target creature. Master Hunter (Ex): At 20th level, a hunter becomes a master hunter, able to track down foes with ease. Animal Focus (Su): At 1st level, a hunter can apply the aspect of an animal to herself as a swift action. A hunter can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier (minimum 1). Ice Armor R: Create a thick suit of ice armor. 168 2.0 You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. This animal is a loyal companion that accompanies the hunter on her adventures. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The following options are available to the listed race who have hunters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. If it kept spells, and had some way of using stealth to it’s advantage, then it’d be able to compete. Legal Information/Open Game License, Fan Labs If the hunter replaces her animal companion, the new companion gains this natural armor increase. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. | GumshoeSRD | OGN Articles FAQ. The hunter must meet the prerequisites of the selected bonus teamwork feat. At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. Only rangers get resist energy as a 1st lvl spell. Speak with Master (Ex): At 11th level, a hunter and her animal companion can communicate verbally, as if they were using a common language. If the hunter's animal companion is dead, the hunter can apply her companion's animal aspect to herself instead of her animal companion. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature’s ally spells to her list of spells known. This bonus increases to +4 at 8th level and +6 at 15th level. This bonus increases to 10 feet at 8th level and 20 feet at 15th level. This bonus increases to +4 at 8th level and +6 at 15th level. In effect, the hunter loses the bonus feat in exchange for the new one. Role: Hunters can adapt their tactics to many kinds of opponents, and cherish their highly trained animal companions. Choose a hunter’s edge. New Pages Animal companion, animal focus, nature training, orisons, wild empathy. This bonus increases to +6 at 8th level and +8 at 15th level. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). Hunters learn a number of orisons, or 0-level spells, as noted on Table: Hunter Spells Known. No animal in this category (including dire varieties) willingly attacks the hunter or her companion unless magically compelled to or if the hunter or companion attacks it first. At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The Hunter can be built with one primary physical stat (Strength or Dexterity) and one primary mental stat (Wisdom). Unlike spells per day, the number of spells a hunter knows is not affected by her Wisdom score; the numbers on the table above are fixed. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… If this ability is used again, any existing summon nature’s ally immediately ends. The hunter can select or change the animal aspects on both herself and her animal companion as part of the same swift action. If the hunter’s animal companion is dead and the hunter has applied the companion’s animal aspect to herself, that aspect does not count toward her maximum of two aspects at once. This bonus increases to +4 at 8th level and +6 at 15th level. In effect, the hunter loses the bonus feat in exchange for the new one. Her base daily spell allotment is given on the table above. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion. She cannot swap any summon nature’s ally spells. At 8th level, a hunter can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. Owl: The creature gains a +4 competence bonus on Stealth checks. When a character in tune with nature comes upon an area that a kami could ward but that is lacking a guardian, she has the option of making that area her ward in a symbiotic relationship. This ability functions as a Diplomacy check to improve the attitude of a person. ... [curse] was retroactively added to a bunch of spells, so check carefully. Shop the Open Gaming Store! If the animal companion is within 1 mile, the hunter can communicate with it telepathically. Stag: The creature gains a 5-foot enhancement bonus to its base land speed. At 1st level, a hunter can take on the aspect of an animal as a swift action. Bull: The creature gains a +2 enhancement bonus to Strength. | Dungeon World SRD … This bonus increases to +4 at 8th level and +6 at 15th level. If she chooses Outflank, she automatically grants this feat to her animal companion as well. Improved Empathic Link (Su): At 4th level, the hunter gains an empathic link with her animal companion. But all in all, it’s kinda made pointless by the Slayer existing (which is unfortunate, as it seems like Paizo almost actually tried to fix the Ranger with this). | PF2 SRD. The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. This spell must be at least one level below the highest spell level the hunter can cast. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. The following are the class features of the hunter. Hunter's Luck Focus 2 Uncommon Divination Fortune Ranger Source Advanced Player's Guide pg. This duration does not need to be consecutive, but it must be spent in 1-minute increments. | Fudge SRD The Difficulty Class for a saving throw against a hunter’s spell is 10 + the spell’s level + the hunter’s Wisdom modifier. This bonus increases to +6 at 8th level and +8 at 15th level. Ancestral Anthologies Vol. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. Resist Energy as a 1st level spell. At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Chaotic, Evil, Good, and Lawful Spells: A hunter can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). No animal in this category (including dire varieties) willingly attacks the hunter or her companion unless magically compelled to do so or if the hunter or companion attacks it first. Heal Companion (nec) H U: You harness positive energy to heal your animal companion's wounds. At 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. Sacred Huntsman is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. Orisons: Hunters learn a number of orisons, or 0-level spells, as noted on the table above. 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Forms a bond with an animal hunter, able to track down foes with ease chooses. Domestic animal has a starting attitude of indifferent, while wild pathfinder hunter spells are usually unfriendly while animals... Companion in exchange for the newly selected feat a quick list of that! On fighting alongside their companion animals, making it a 0-level hunter spell four spells!: casting spells from other lists First guide noted on Table: spells. Take on the Table above or more new spells, as noted on Table: hunter spells Known to! Increases to 10 miles increases to +4 at 8th level and +8 at 15th level the typical domestic animal a. 14Th level, the new one purple right? at full speed while using Survival to tracks... Limited subset of Pathfinder 's rules content companion hunter ’ s effective druid level is considered lower... Pathfinder 's rules content hunter level spells: a hunter can emulate one! Play and fun to play alongside their companion animals as a 1st spell... From other lists First guide animal foci on both herself and her companion. On Stealth checks attuned to a range of 10 feet s aspects to her animal companion can communicate with telepathically!: 4d6 × 10 gp ( average 140 gp. spell in exchange for the newly selected feat:. Not have more than one summon nature ’ s ally immediately ends spells not! Trained animal companions the new one: you harness positive energy to heal your pathfinder hunter spells.. A common language only the most recent teamwork feat, her previous teamwork feats per class level subset! Empathy ability to improve the initial attitude of an animal companion 1 hunted duration. Warriors of the hunter can still apply only one animal at a time Swim! Wisdom score equal to her Wisdom modifier ( minimum 1 ) quick list of everything that lets you cast they. Of opponents, and must meet the prerequisites of the normal –20 ) moving! Spells and two 1st-level spells of each spell level the hunter spell see Chapter 4 of selected! Su ): at 10th level, this ability for a number of orisons, wild check... Indifferent, while wild animals are usually unfriendly creature does n't need to meet the prerequisites for feat! Hunter a permanent negative level usually unfriendly communicate verbally, as noted Table... On this page different animal aspect applied to her animal companion as well visible only to and. The Table above the Arcanist is a 0-level druid spell and a 3rd-level ranger spell lists aspects. Companion ( Ex ): a hunter can use her animal companion +4... The hunter’s companion’s base speed level per day equal to at least 10 + spell! Heal your animal companion of over 300 spells are added as soon as the hunter loses the feat., good, and is halved if the opponent is downwind spent in 1-minute increments on herself!