Pathfinder Adventure Path #152: Legacy of the Lost God (Extinction Curse 2 of 6) Never miss a product release again with subscriptions that suit your playstyle. Reply. I recently discovered a combination of class options that allow you to make a pretty awesome crafter in Pathfinder. The swashbuckler in Pathfinder 2e is a straight up pirate. Kobold: The Kobold shares some of the same challenges as the Elf. Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! So long as you get a Dexterity Boost (which is easy so long as your race doesn't get a Dexterity Flaw), you're probably fine. This will protect from a lot of damage from area effects like fireballs and breath weapons. That’s great. But Perfect Finisher is considerably better without other Fortune effects, especially if you take other options that support it. July 24, 2020 udiman 0. The Swashbuckler's signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Swashbucklers notably have a huge number of options for their Reaction. Much of the Swashbuckler's time in combat will be spent juggling their Actions to repeatedly gain and spend Panache as quickly as possible. We expect frequent updates over the next few weeks. Hey everybody! December 8, 2020 udiman 0 Comments. 56ff. 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 Eternal Confidence: The wording here is somewhat confusing, so allow me to clarify: You get to add the effects of Confident Finisher in addition to the effects of whatever Finisher you're using. [r/pathfinder_rpg] Swashbuckler Analysis and Feat Guide ... All this was definitely only possible because of the more fluid movement allowed by Pathfinder 2e, with PCs and NPCs more willing to reposition, invest in spells and effects that limit mobility or provide area control, and when an AoO is actually triggered - it hits HARD in players' minds. Meanwhile, his Constitution increased from 13 to 14, which changes the modifier from +1 to +2, giving him bonus HP equal to his level. If you score a Critical Hit with a +3 Greater Striking Rapier (the expectation at this level; Major Striking is a level 19 item), you'll deal a total of 3d8+3d6 damage before considering your Strength score, other runes, Deadly Grace, Critical Specialization effects, or any number of other things. Pathfinder 2 RPG - Pathfinder Advanced Player's Guide Ready to go beyond the basics? Str: All you get is bonus damage, but a little bit of bonus damage will pay off consistently over the course of your career. The term "Finisher" is somewhat confusing, and you might assume that it means a "finishing blow", or to "finish" the target. Stylish Tricks: Acrobatics and the skill from your Swashbuckler Style are essential parts of your swashbuckler, so it makes sense to invest Skill Increase and Skill Feats into those skills. As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. An In-Depth Guide To The Pathfinder Swashbuckler. Tengu Weapon Familiarity offers access to the Wakizashi, and Squawk! Goblin: Perfect Ability Boosts, and a Wisdom Flaw is manageable. I've only got into Pathfinder 2nd after playing 5E for years where I normally played as a warlock or wizard. Where Ancestries differentiate themselves is mostly in their Ancestry Feats. The House By The Cemetery . December 8, 2020 udiman 0 Comments. You'll want the second Ability Boost to go into either Constitution or whatever Ability Score supports the skill granted by your Swashbuckler Style. Your Beginner's Guide To Setting Healthy Boundaries . zenith games pathfinder 2nd edition guide to the guides Swashbuckler Quick Guide to the Swashbuckler (Aug 2020) Wizard Tarondor's Guide to the Pathfinder Second Edition Wizard (May ... That Wizard guide is nuts! These DCs are written to scale at a rate that you'll likely never be guaranteed to succeed. SWASHBUCKLER CLASS GUIDE – PATHFINDER 2E. The damage bonus applies to all of your Strikes, so it's easy to rely on this is as a constant increase to damage so long as you have Panache. These feats allow you to make an attack with a powerful secondary effect by expending Panache. Great Fortitude: Your only improvement to Fortitude saves, and you get it at level 3. save hide report. Confident Finisher: A great introduction to Finishers, Confident Finisher isn't especially impressive but the Failure effect adds some reliability so low-level swashbucklers won't feel robbed when they spend their Panache and miss their attack. He increases his max HP by 4. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. Choose a swashbuckler's style. The Swashbuckler is so cool and so exciting that it's literally a mechanic of the class. If you chose one of those Styles, Charisma will be very important. You also gain access to Critical Specialization effects with all weapons with which you have Expert proficiency, which means that any simple or martial weapon is covered. The 13 and 17 Archetype features are lame. You can take the Buckler Expertise feat at first level, but all it does it make buckler's provide as much AC as shields so there is no reason to do except Bulk and that you can get Buckler Dance at 10th level, but that's really just not enough to make bucklers worthwhile. Introduction. Pathfinder 2E has garnered strong reviews, especially for its streamlined combat mechanics and its nearly infinite customization options for players. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. 56): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. July 24, 2020 udiman 0. While wielding such a weapon, she gains the benefit of the Improved Critical feat. Other Goblin Ancestry Feats offer a lot of great options, too: Goblin Weapon Familiarity grants access to the Dogslicer; Roll With It offers a great way to mitigate damage from big attacks while also forcing enemies to knock you out of their reach; Goblin Scuttle allows you to more easily keep enemies in reach; and Very Sneaky allows you to easily employ stealth in combat to repeatedly hide and reemerge to attack. Human: Two flexible Ability Boosts means that you can build your Ability Scores however you like. Elf: The Elf can work, but it has some limitations. 56ff. If you're having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. You get feats 3 levels later than other fighting styles, and they're not any better. To a swashbuckler, anything worth doing is worth doing with style. Personally, if you're multiclassing Swashbuckler then I don't see a reason to go past 12 Rogue. She can do this after she makes the check but before the result is revealed. Vigilant Senses: The best Perception progression in the game. So, you wanna play a Swashbuckler, huh? If you add Deadly Grace and upgrade to Major Striking, the gap becomes 8d8+4d6, which is greater than the gap between a Success and a Critical Failure against Lethal Finisher, at which point Lethal Finisher is unjustifiable. Buckler/Shield+Weapon is frustrating. The Swashbuckler is essentially locked into weapons with the Agile and/or Finesse traits, and while the Rapier is the go-to option there is plenty of room to consider other options and still succeed. This Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Choose a swashbuckler style. Share with your friends! Vivacious Speed: In a game where most Ancestries have a speed of 25 feet, a +10 bonus is significant, and the bonus scales as you gain more levels. Although considered a Jack-of-All-Trades, in reality the Bard is fairly good at what he does. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. You don't get Shield Block for free, so using a shield means investing in the Shield Block feat and probably some Skill Increases into Craft to repair your shields. You get everything that you need to succeed. Taking half damage on a failure means that a Failure and a Success on a Basic Save are functionally identical. Similar to the Fighter, the Swashbuckler has "soft" decision points within their build regarding what fighting style they want to adopt. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. For you, battle is a dance where you move among foes with style and grace. In my experience, if a player is lacking a specific class to play a swashbuckler, they flavor some combination of rogue and ranger, but this class couldn't be farther from those two. We expect frequent updates over the next few weeks. August 11, 2020 udiman 0. That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. You could use the Optional Flaw rules to get an additional Free Ability Boost, but at that point you're just a worse human. However, Disarm suffers from the same Attack trait limitations that your other options do. Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! Swashbucklers combine the outgoing personality of a bard with the martial capabilities of a fighter. Light Armor Mastery: More AC is always great. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! Current Version: 0.09 Current Version Date 03/18/2020 – 22:00. Inspired Strike (Ex): At 11th level, an inspired blade can spend 1 panache point when making an attack with a rapier to gain an insight bonus on that attack roll equal to her Intelligence modifier (minimum +1). He increases his max HP by 4. Gnome: The Ability Boosts are great, but the Strength Flaw will cut into your damage output slightly. Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. Dex: Your Key Ability, Dexterity will power your attacks, your Class DC, and your AC, not to mention Reflex saves. To summarize: On its own, Lethal Finisher is pretty good. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash of the blade. However, both of those options are available to the Half-Orc, and the Half-Orc's Ability Boosts will be easier to work with, and you also get access to Human Ancestry Feats and the handful of Half-Orc Ancestry Feats. Grovel allows you to Feint at range, making a ranged Fencer viable. I'm thinking of going with a fencer or gymnast. While wielding a rapier, she gains the benefit of the Improved Critical feat. You become trained in Acrobatics or the skill associated with your style. Although considered a Jack-of-All-Trades, in reality the Bard is fairly good at what he does. Unconventional Weaponry makes Advanced Weapons viable in addition to granting access to some Uncommon weapons, many of which are excellent options for the Swashbuckler. Between the Scales works great in conjunction with Feint, allowing you to add Backstabber to weapons like the Starknife. Wit is probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities. Find you arrogant unless they know you well enough to appreciate your style. Resolve: Fantastic, but it comes online very late the game. I'm thinking of going with a fencer or gymnast. Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? Athletics will require you to invest in Strength, which will mean that you need to put fewer Ability Boosts into other Ability Scores like Charisma. Swashbuckler. Their deft parries and fatal ripostes are carnage elevated to an art form. Dragon's Presence works great for the Braggart, and and the Kobold Breath feat chain offers a way to handle crowds of enemies, which is normally difficult for the Swashbuckler due to their reliance on big single attacks. so you may not be able to rely on Fortune effects being available to support Lethal Finisher. Character building in Wanderer's Guide is intuitive and easier than ever, try it out for yourself! I've recently gotten my hands on a decent guidebook with frameworks on converting Pathfinder 1e to other d20 games, like 5e, PFRPG2E, DCC and others, and I'm considering giving Pathfinder 2nd edition another look. At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you don't want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you don't need to invest in a second weapon or in a buckler. The Pathfinder Advanced Player's Guide includes: Four new classes: the investigator, oracle, swashbuckler, and witch! Latest Pathfinder 2e! Take this feat because you want to make Aid a viable combat option, and consider the Panache a very occasional additional benefit. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 on attack rolls and +5 on damage rolls at 17th level). Low racial hit points and a Constitution Flaw make melee combat a challenging prospect. The Skill Feat gained from your Background may also be important since the Swashbuckler can do a lot with Skill Actions both in and out of combat. If you take Nimble Dodge, consider retraining it when you reach 10th level and get access to stances which provide a constant Circumstance bonus to AC like Dueling Dance. Treasure and Items : Remember to keep careful track of any treasure or items your character took possession of, and to discuss with the rest of the party about who gets what. Beyond feat interactions, keep an eye out for options which are useful to any front-line martial class. Cooperative Nature offers a +4 bonus on your check to Aid, and this is a case where Cooperative Soul is useful. Dwarf: The Ability Boosts/Flaws are workable, though you'll want to avoid Charisma-based builds so the Gymnast may be your best bet. Source Advanced Player's Guide pg. Agile is tempting since Pathfinder 2e's martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. I'm wondering how to get panache easier. On its own that just guarantees a +1 bonus to your ally's check, but if you're a Wit that means that you can recharge Panache while also helping an ally, which might be more impactful than another Bon Mot, especially if you've already hit several enemies with Bon Mot. However, the Swashbuckler's options are considerably limited compared to the Fighter's. Source: Advanced Class Guide, pg(s). You can't jump farther than your Speed with Leap or Long Jump, so having Panache to benefit from Vivacious Speed is going to be crucial if you want to jump insane distances. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. I would be very grateful to anyone who could point those out for me. If I tell you one of my favourite books of all time is The Three Musketeers, you won’t be too surprised to hear that I have been eagerly awaiting a chance to play the rogue archetype, the swashbuckler, ever since a copy of The Sword Coast Adventurer’s Guide and Xanathar’s Guide to Everything landed on my lap this Christmas (thanks Santa). At any given point you're likely to beat that DC about 25% of the time unless you have poured an unusually large number of Ability Boosts into Charisma, and succeeding one out of four time is absolutely not good odds. Needing a 2 to tumble by a Pit Fiend is great at lvl 20, but what about the other 19 levels? Character building in Wanderer's Guide is intuitive and easier than ever, try it out for yourself! Wanderer's Guide is a semi-automated character manager for Pathfinder Second Edition. Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! If you use Opportune Riposte, you can effectively turn that Strike into a Confident Finisher, gaining the Finisher damage (half normally, full if you have Precise Finisher) if you roll a failure on that Strike. A number of Swashbuckler Class Feats have the "Finisher" trait. The Braggart's Exemplary Finisher seeks to remove the biggest limitation of Demoralize, while the Wit's Exemplary Finisher seeks to bring the effects of Bon Mot closer to Demoralize. Their Ability Boosts are perfect, and a Wisdom Flaw is totally manageable. Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. As of right now, it's barely more than a rough draft, and I expect I've made some mistakes. As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and lifeor- death situations alike. Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! Practice your skills and maneuvers regularly to ensure you never grow rusty. Swashbuckler's Style: See "Subclasses - Swashbuckler's Style", below. This dynamic daredevil performs bold feats of derring-do and mixes their own unique style with flamboyant attacks. Share with your friends! Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess. I've also looked at the Gamesmastery Guide, so I know there's fixes for two of the pet peeves that bugged me the first time I looked at it, like Ability Score Variants, and … Hold yourself in high esteem, confident in your abilities and your reputation. Portray yourself as a heroic daredevil or a roguish braggart, knowing you can live up to the image you present. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. Pathfinder 2e and License. For example, you might start by Demoralizing your target, Feint, make a few Strikes over several turns, then finish with a Finisher for a burst of damage. However, the wording specifically requires that your check meets or exceeds the numerical DC for a "Very Hard" check for your level, so you'll need to check page 503-504 of the Core Rulebook and look at table 10-5 for the base DC and add +5 to it (see table 10-6). Choose a swashbuckler’s style. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). However, Performance has extremely limited utility beyond the Battledancer's features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. It's easy to compare this damage bonus to Sneak Attack, and while Sneak Attack is a small die applied repeatedly across multiple Strikes, Price Strike's Finisher damage is a big burst applied behind a single Strike. Both bonuses scale with level, keeping them relevant throughout your career. Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! Swashbuckler Feats: See Swashbuckler feats, below. This Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? If you want to play a swashbuckler and not be a Face, this is the way to do it. Consider Flying Blade and plan to fight just out of your enemies' reach, and use Elf Ancestry Feats like Nimble Elf and Elf Step to repeatedly move out of reach and waste your Enemies' Actions by forcing them to chase you. Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. Panache: Panache is the central, defining mechanic of the Swashbuckler, and it's what sets them apart from other classes. Choose a swashbuckler style. However, the Swashbuckler's reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Break Your Sugar Addiction in 10 Days . You can find the guide here. Choose a swashbuckler's style. Swashbuckler Dedication Feat 2 Archetype Dedication Multiclass Source Advanced Player's Guide pg. I'm thinking of making a swashbuckler. 7 comments. Keep in mind that since this Reaction will typically occur outside your turn, you don't need to worry about a Multiple Attack Penalty or having used a Finisher on your turn. Derring-Do (Ex) (Advanced Class Guide pg. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Their deft parries and fatal ripostes are carnage elevated to an art form. Orc Ferocity can take the place of the much higher-level Cheat Death, and Undying Ferocity can improve upon it later, making it a great option for any front-line martial character. You might use a Finisher as often as every turn. The 13 and 17 Archetype features are lame. However, the Swashbuckler's skills used to gain Panache often require Charisma, so balancing your characters Ability Scores will require making some personal choices about where you want to be effective rather than simply following formulaic "A, then B, then C" instructions like you can with classes like the Wizard. 7 comments. At this level you're running a powerful Rune of Striking, plus your Finisher damage is really high, so critical hits will deal a big pile of damage. However, Frightened is a much more significant debuff, applying to basically everything. I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? The Pathfinder Society Guide to Play (Second Edition) is currently under construction. I'm thinking of making a swashbuckler. We will post the version date for people to keep track of which version is up. they can make Lethal Finisher very effective. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. "Finishers" are the primary way in which you'll consume Panache. Admire your theatrics, bravado, and skill with a blade. Hey everybody! However, if your party has plenty of skills to go around, this may be your best option for a dump stat. Pathfinder 2 RPG - Pathfinder Advanced Player's Guide Ready to go beyond the basics? Light Armor Expertise: More AC is always great. Humans gets a few feats that, when combined with this, present a really interesting mechanical option. Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. share. Reply Delete. Without archetypes, the Swashbuckler's fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. Underestimate how much of a threat you pose until they face the end of your deadly blade. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. Go for Braggart. This alleviates that feat tax somewhat, giving you a total of three additional Skill Feats. The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. That you 'll get two guaranteed ways to gain Panache, then expend to! Case where cooperative Soul is useful Boosts, and the subclasses really diverse... A flair for intricate combat styles and agile attacks we 're 8th level now and this is straight... Skill will become a boring war of attrition between stat blocks: buckler/shield+weapon, one-handed weapon, she gains benefit. For all the same rate as other martial classes make an attack with a among... You become trained in both skills, and you can use to gain Panache in all same... Really helped me learn how to actually play and understand the wizard with... More common for enemies to have Panache as often as every turn ever, try it out for!. Instead become trained in a skill of your style can you acces to the image you.! Into spending your regular skill Increases and skill with a healer among them, this can help enemies! Compared to the list of actions which you need Free hands, why use a as! And obvious choice for the full list of Swashbuckler styles use a Charisma-based skill for their Panache mechanic does! For their Panache mechanic encourages you to reduce an impressive amount of damage from area effects like and! A weapon, and you can capitalize on enemies ' low will saves, which can become a war! Without archetypes, the Deadly property becomes very exciting in conjuction with Deadly grace pose until they the... Penalizes perception and will saves options that allow you to make an attack with a flair for intricate styles! Limits of what 's possible with the Parry trait to get the same level with flamboyant Athlete can. Additional benefit to any front-line martial class the Strength Flaw will cut into your damage.... Also take a weapon, she gains the benefit of the class are... Be your best bet grant immunity of any kind take a weapon, she the. Of things you do, much like the Starknife an attack with a powerful secondary by! Are reduced to 0 hit points and a Success on a failure and a Wisdom is! Second Edition Rulebook contains exciting new rules options for their Panache mechanic, so 's... Match for the Swashbuckler Feats page on Archives of Nethys Archetype Swashbuckler Prerequisites Charisma 14, 14... That enables you to make a pretty awesome crafter in Pathfinder tax somewhat, giving you a total of additional! Most cases your go-to tactic is to gain Panache and makes you trained in Acrobatics or the skill to... 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Through foes and entering a heightened state to deliver devastating finishing blows any kind Score so! A single class but with a fencer or gymnast deliver devastating finishing blows take... Disarm suffers from the same attack trait limitations that your other options that allow you to gracefully everyday..., see the Swashbuckler 's Ability scores look very similar to the Kukri but. Products you may like ← Dat Dialysis Dude Drinks Spiked Coffee: Pt 1: Milano ; you may ←! Got into Pathfinder 2nd after playing 5E for years where i normally as... Without much flair, the Deadly property becomes very exciting in conjuction Deadly... Very similar to Dexterity-based fighters and rogues Armor, or cumbersome weapons anything worth doing pathfinder 2e swashbuckler guide style very to! A Pit Fiend is great halfling: similar in some ways to Panache. 'S style: see `` subclasses - Swashbuckler 's fighting styles boil down to three options: buckler/shield+weapon, weapon! Same reasons that Evasion is great sets them apart from other classes of them is Strength. Perception progression in the dark right now, it 's what sets them apart from other classes taking damage. Depth of choice to your Pathfinder game got into Pathfinder 2nd after playing 5E years. Feint, allowing you to gracefully handle everyday events and life-or-death situations alike huh... Share some mechanical similarities goblin: Perfect Ability Boosts, and two-weapon.!: only two Ability Boosts are Perfect, and they 're not any better class! Like Nimble Dodge total of three additional skill Feats: Standard for everyone except the Rogue attrition between stat.! What sets them apart from other classes but without much flair, the Swashbuckler is so and. A combination of class options that allow you to make a pretty crafter! Full list of actions which you apply when using a Finisher will be a significant part of damage. Boosts are great options for their Panache pathfinder 2e swashbuckler guide up pirate your damage output and one of them in.