Question. : Action points generate 15% faster. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76’s Perk system is designed to help you build a better you. Crafting workshop items now costs 50% fewer materials. Your melee sneak attacks do 2.3x normal damage. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. Here are 7 of the best Fallout 76 builds: Tank Aim your gun at any Animal below your level for a 25% chance to pacify it. : Your non-explosive heavy guns now do +20% damage. Collect twice as much when harvesting wood. : Your explosives do +80% damage. : Gain 20 damage resistance while firing a heavy gun. Players you revive have +6 Action Point regen for 10 minutes. Your rifles have 30% more range and excellent accuracy when sighted. Your crafted Power Armor now has improved durability. : Crafting workshop items now costs 50% fewer materials. See a throwing arc when tossing thrown weapons, and they fly 50% further. : Your two-handed melee weapons now do +15% damage. The first legendary slot has an unlocked level of 50. (Plans required), You can craft Rank 2 energy gun mods. 2. : 40% chance to find an extra canned food when you "Search" a food container. : 60% chance to find an extra canned food when you "Search" a food container. When you pick up the pile of Perk Cards on the table, you'll automatically level up to Level 2 and the Level Up process will begin. Fallout 76 Legendary Perk Cards List. Gain +7% (max 42%) damage for 30s per kill. Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. (Plans required), You can craft and disarm advanced traps and craft advanced turrets. Higher rank cards have greater effects. Automatic rifles now reload 20% faster and have even better hip fire accuracy. : 80% chance to find extra ammo when you "Search" an ammo container. : Chance your weapon will repair itself even more when hitting an enemy. The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. Fallout 76 asks you to rebuild America, ... RadAway to regain access to that health, but it will also remove your mutation unless you also take the Starched Genes Perk Card and equip it. (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. Fallout 76. The Mysterious Stranger appears more often when using V.A.T.S. has a 15% chance to restore all Action Points. : Falling below 30% health will automatically use a Stimpak, once every 20s. (No PvP). (No Power Armor). Hack an enemy robot for a 75% chance to pacify it. (No Power Armor): Every point of Strength adds +4 Damage Resist (Max 80). Any chems you take last 60% longer. Gain +50% damage bonus for 2 minutes when a player revives you. While below 35% health, gain a 30% chance to avoid damage. Gain improved control and hold your breath 75% longer while aiming scopes. Automatic rifles now reload 10% faster and have better hip fire accuracy. SandmanTR69 : 1: 12/8 10:42PM: What is thr best mods to get for Melee build. Avoid 20% of incoming damage at the cost of 30 Action Points per hit. Your bows and crossbows now do +10% damage. Aim your gun a creature below your level for a 25% chance to pacify it. Gain health regeneration while outside during rain or Rad Storms. : Gain +20 to carry weight. You have a 50% chance to keep your Stimpak when you revive another player. and your ability to sneak. Information included on the basics of SPECIAL & Perk Cards, status points, tips, and more! Take 30% less damage from explosions and flame attacks. Perk Points … Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. These Perk cards are definitely one of your greatest chances at getting a build to deal the max amount of Heavy Gunners damage as possible. Take 15% less damage from your opponents' melee attacks. Fallout 76 Perk cards replace the skills in the previous titles. Any kill in V.A.T.S. You deal +80% damage to workshop objects. Your limb damage is completely eliminated. A question about the legendary perk card 'Master infiltrator' Question. Falling below 20% health will automatically use a Stimpak, once every 20s. When you are on a team, gain 15% more XP. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. : Crafting workshop items now costs 25% fewer materials. Every time a player levels up, they choose one Perk Card… Falling below 40% health will automatically use a Stimpak, once every 20s. 60% chance to find extra first aid Chems when you "Search" a chem container. (No Power Armor): Every point of Strength adds +3 Damage Resist (Max 60). :  Gain +50% damage bonus for 2 minutes when a player revives you. : Your stimpaks now also heal your teammates for half the normal strength. Your melee sneak attacks do 2.6x normal damage. Fallout 76 Perks are special abilities traditional to the Fallout series, that give a unique bonus to players while active. Gain +9% (max 54%) damage for 30s per kill. : You pay 30% fewer caps when fast traveling. Has anyone had the issue of a perk card they've received from a pack disappearing? (No Power Armor), Every point of Strength adds +4 Damage Resist (Max 80). 1 unused pt. The greater your rads, the greater your strength! Drinking any liquid has a 90% reduced chance to cause disease. Learn more about Fallout 76's SPECIAL attributes and Perk Cards! (Plans required): Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. You regenerate even more health for 10 seconds after reviving another player. Your armor breaks 60% more slowly and is cheaper to repair. You can pick one of the available cards every time you level up. share. Gain +1 hacking skill, and terminal lock-out time is reduced. All pistols now have 10% more range and more accuracy when sighted. targets limbs. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. All food satisfies hunger by an additional 25%. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. When you craft anything, there is a 20% chance you'll get double results! Fallout 76 Perks Card Guide. (only for pointed weapons), Your melee attacks ignore 75% of your target's armor. Gain 2 Charisma for each teammate, excluding yourself. has a better chance to fill your Critical meter. The most important aspect while planning a character in Fallout 76 are the Perk Cards. (No Power Armor), Sprinting consumes 40% fewer Action Points. Your non-explosive heavy guns now do +20% damage. : Your non-explosive heavy guns now do +10% damage. The higher the level, the better the effect. : Energy weapon ammo weighs 90% less. : You no longer take Rad damage from swimming and can breathe underwater. RELATED: Ranking Every Fallout Game From Worst To Best Cards can be swapped at any time to allow for flexible builds, but the S.P.E.C.I.A.L. Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1. : RadAway removes 60% more radiation. Chem Fiend. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. : Food in your inventory will spoil 60% more slowly. : Players you revive come back with high health regen for 60 seconds. Fallout 76 TOP 10 PERK CARDS! Players you revive come back with improved health regen for 30 seconds. These packs contain Perk Cards, that are used to unlock and strengthen Perks for the player to optimize their Builds. Fallout 76; How to get more perk cards for a maxed special? : Your explosives do +20% damage. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). : Action points generate 45% faster. : Your one-handed melee weapons now do +10% damage. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. (Plans required), You can craft Rank 1 energy gun mods. In the slot, you can select a legendary … Continue reading "Fallout 76 Legendary Perk Cards List" Below are all known Perk cards for each of the categories along with their known Rank changes. :  Gain +25% damage bonus for 2 minutes when a player revives you. : Stimpaks restore 15% more lost Health. When adventuring alone, take 15% less damage and gain 20% AP regen. : When adventuring alone, take 10% less damage and gain 10% AP regen. Thankfully you can swap out perk cards at any time, since Fallout 76 is very situational, and you don’t want to have perks suited for building and crafting, when you are adventuring in new areas full of vicious enemies. Need to access a Skill 3 terminal and not have to remember which cards you unequipped to make room for the Hacking cards? : Falling below 20% health will automatically use a Stimpak, once every 20s. You take no radiation from eating or drinking. Cost: 1. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Your explosives detonate with twice the radius. 60% chance to find extra ammo when you "Search" an ammo container. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). : Your punching attacks now do +15% damage. Gain 40 damage resistance while firing a heavy gun. Chance your weapon will repair itself even more when hitting an enemy. Your pipe weapons break 20% more slowly and are cheaper to repair. If you have outstanding Perk Cards to select after level 50, you will not be shown the selection menu by default. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. : Stimpaks generate excessive edible meat. Players you revive have +12 Action Point regen for 10 minutes. 1. Weights of all Chems (including Stimpaks) are reduced by 90%. Weights of all Chems (including Stimpaks) are reduced by 60%. Duration refreshes with kills. (Plans required). (No Power Armor). Fallout 76. : Heavy Guns reload 10% faster. Perk Cards may be obtained by two separate means: The first way of collecting Perk Cards is through leveling up a specific SPECIAL stat, which grants the player one perk card of the specific pool of that stat. : Your shotguns now do +15% damage. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. Focus fire to gain more accuracy and damage per shot.